A Tower Defense game made by a team of two.

Neuro-Sama is being attacked by a virus which made her lose her memories. Defend against waves of enemies trying to corrupt Neuro's code and find Remnants to restore her past!


How to Play

  • Use the left mouse button to click on things
  • If you hover the mouse over "Upgrade Range", you see a shooting range indicator


Tip for people who struggle

  • Placing new units is most of the time more efficient than upgrading existing ones


Future Plans (some time after the Jam)

  • Add an Infinite Waves Mode
  • Add Neuro SDK Implementation


Credits

Art Assets and UI:

Coding and "Writing":

  • Me (LuDeRu)

Music and Sound Assets:

  • Voices from Neuro-Sama Livestreams
  • Loyal - Ron Gelinas
  • Life - Neuro-Sama


My second Game Jam participation! I feel like I improved a lot since last Neuro's Game Jam. Creating a game in a team was a great experience.

Man, I love this community.

Updated 9 hours ago
Published 3 days ago
StatusIn development
PlatformsHTML5
AuthorsLuDeRu, Soren1789
GenreStrategy
Made withUnity
Tagsneuro-sama, Pixel Art, Tower Defense
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Comments

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(+1)

Awesome game! Reminds me of club penguin's system defender TD minigame :). The ending was quite heartfelt as well, loved the ending art.

For anyone struggling, the upgrades are a tad bit underwhelming for their price (except maybe Vedal's range upgrades) , so it'll always be more beneficial to get an additional tower until you fill the whole screen. (I finished the waves with basically my whole screen filled with neuros lol).

Nice! I got to level 21 before a single enemy slipped through. Lost in 22, got totally stomped. Not sure what I could have done differently. Maybe the game could need more indicators like range and cooldown to make it more transparent what went wrong. Maybe cast time was an issue with such fast enemies?

(+1)

Yes, the game starts to become challenging starting wave 21.

For a range indication, you can hover your mouse over the "Upgrade Range" button. 

Not sure what you mean by cooldown, the Atk/s indicates how many attacks per second a unit does.

Protip on how to deal with fast enemies starting at wave 21, the drones have homing missiles, so they cannot miss.