Post Jam Update
Gameplay Changes
- Unit Balancing:
- Adjusted damage and attack speed for several units to improve balance.
- Tweaked the HP of certain enemies.
- Enemy Spawning:
- Enemies spawned from other enemies no longer reward currency.
- Wave Difficulty:
- Modified wave difficulty scaling for smoother progression and increased challenge.
- Increased start currency from 500 to 800.
- Wave Control:
- Added the ability to start new waves before the current wave is finished.
Unit & UI Enhancements
- Unit Upgrades:
- Improved the entire upgrade system.
- Added an upgrade level indicator to upgraded units.
- Enhanced upgrade buttons to display the level of improvement.
- Added a button to delete units.
- Firing Behavior:
- Centered the firing point for Neuro and Evil units to improve accuracy and expected behavior.
- Made minor adjustments to firing logic for all units.
Visual & Audio Feedback
- Enemy Hit Feedback:
- Added a hit sound effect and a red flashing sprite to provide better feedback when enemies are hit.
Files
index.zip Play in browser
26 days ago
Get Remnants of the Past : Defend Neuro's Memories
Remnants of the Past : Defend Neuro's Memories
Entree for Neuro-sama's 2nd Birthday Game Jam. Tower Defense Game.
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